Bijlage
2
Summery
A
Journey through Time and Space Where
comics end and where animation begins. A research
to formulating a narrative to an animated graphic novel. By
Melanie E.A. Frings The
graphic novel has always been a great inspiration to animation. The age old
capacity of the comic to tell stories with images has brought animation a
great amount of reverence material. Animation
in it's turn gave to the comic new ways of telling stories with images. But
their relationship was never more then exchanging ideas. Until now. The
new generation of technological improvements on the internet gave excess to a
great deal of new possibilities for the multimedia platform, bringing many
kinds of media together that had never met before. Two
such media are animation and comics. They
both share the ability to tell stories with images, which in my opinion can
lead to a constructive co-operation. I
assembled the properties that give animation and comics their definition, and
analysed these properties to see where animation and comic can fill each
other in when focused on telling the story right. Both
animation and the graphic novel have there own strongholds and weaknesses
when you compare them to each other in their ways to tell stories. Mostly
these strongholds and weaknesses are defined on the bases that a comic has to
be read and an animation has to be watched to immerse you in the story that
they tell. I
researched continuity editing of moving images in multiple panels, the
purpose of still images, constructs of composition and the power of surprise
and insight. And
I researched what defines the relationship of image to text and sound. All
this I did keeping in mind the importance of immersion. An
animated comic will prove itself right when the story pulls you in. On
my website can be found a demo of the animated-comic. http://www.wizardapprentice.com/TimeAndSpace/
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